/*
 * Copyright (c) 2019 Analog Devices Inc.
 *
 * This file is part of Scopy
 * (see http://www.github.com/analogdevicesinc/scopy).
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef ANIMATIONMANAGER_H
#define ANIMATIONMANAGER_H

#include <gui/customanimation.h>
#include <QObject>

namespace adiscope {
class AnimationManager : public QObject
{
    Q_OBJECT

public:
    static AnimationManager& getInstance();
    void toggleAnimations(bool on);

    void registerAnimation(CustomAnimation *animation);

Q_SIGNALS:
    void toggle(bool);

private:
	AnimationManager();
        bool m_animationsEnabled;
};
}

#endif // ANIMATIONMANAGER_H
